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- [](https://travis-ci.com/canvg/canvg)
- [](https://www.npmjs.com/package/canvg)
- [](https://www.jsdelivr.com/package/npm/canvg)
-
-
- Looking for Contributors
- ============
- In an attempt to keep this repo more active and merge PRs and do releases, if you would like to be a contributor, please start a conversation with me at gabelerner at gmail. The prerequisite is to have a few PRs open to prove out an understanding of the code. Thanks!
-
- Introduction
- ============
- canvg is a SVG parser and renderer. It takes a URL to a SVG file or the text of an SVG file, parses it in JavaScript, and renders the result on a [Canvas](http://dev.w3.org/html5/2dcontext/) element. The rendering speed of the examples is about as fast as native SVG.
-
- What's implemented?
- ===================
- The end goal is everything from the [SVG spec](http://www.w3.org/TR/SVG/). The majority of the rendering and animation is working. If you would like to see a feature implemented, don't hesitate to contact me or add it to the issues list.
-
- Potential uses
- ===============
- * Allows for inline embedding of SVG through JavaScript (w/o having to request another file or break validation)
- * Allows for single SVG version across all browsers that support Canvas
- * Allows for mobile devices supporting Canvas but not SVG to render SVG
- * Allows for SVG -> Canvas -> png transition all on the client side (through [toDataUrl](http://www.w3.org/TR/html5/the-canvas-element.html#dom-canvas-todataurl))
-
- Example Demonstration
- =====================
- [hosted](http://canvg.github.io/canvg/examples/index.htm)
-
- [jsfiddle playground](http://jsfiddle.net/6r2jug6o/2590/)
-
- Locally, you can run `npm start` and view the examples at [http://localhost:3123/examples/index.htm](http://localhost:3123/examples/index.htm)
-
- Building
- ========
- `npm run build` then look in the `dist` folder
-
- Testing
- =======
- `npm run test`
-
- `npm run generate-expected foo.svg` to create the expected png for a given svg in the `svgs` folder
-
- Usage on the server
- ===================
- `npm install canvg`
-
- Usage on the Browser
- ====================
- Include the following files in your page:
- ```html
- <!-- Required to convert named colors to RGB -->
- <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/canvg/1.4/rgbcolor.min.js"></script>
- <!-- Optional if you want blur -->
- <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/stackblur-canvas/1.4.1/stackblur.min.js"></script>
- <!-- Main canvg code -->
- <script type="text/javascript" src="https://cdn.jsdelivr.net/npm/canvg/dist/browser/canvg.min.js"></script>
- ```
-
- Put a canvas on your page
- ```html
- <canvas id="canvas" width="1000px" height="600px"></canvas>
- ```
-
- Example canvg calls:
- ```html
- <script type="text/javascript">
- window.onload = function() {
- //load '../path/to/your.svg' in the canvas with id = 'canvas'
- canvg('canvas', '../path/to/your.svg')
-
- //load a svg snippet in the canvas with id = 'drawingArea'
- canvg(document.getElementById('drawingArea'), '<svg>...</svg>')
-
- //ignore mouse events and animation
- canvg('canvas', 'file.svg', { ignoreMouse: true, ignoreAnimation: true })
- }
- </script>
- ```
-
- The third parameter is options:
- * log: true => console.log information
- * ignoreMouse: true => ignore mouse events
- * ignoreAnimation: true => ignore animations
- * ignoreDimensions: true => does not try to resize canvas
- * ignoreClear: true => does not clear canvas
- * offsetX: int => draws at a x offset
- * offsetY: int => draws at a y offset
- * scaleWidth: int => scales horizontally to width
- * scaleHeight: int => scales vertically to height
- * renderCallback: function => will call the function after the first render is completed
- * forceRedraw: function => will call the function on every frame, if it returns true, will redraw
- * useCORS: true => will attempt to use CORS on images to not taint canvas
-
- You can call canvg without parameters to replace all svg images on a page. See the
- [example](http://canvg.github.io/canvg/examples/convert.htm).
-
- There is also a built in extension method to the canvas context to draw svgs similar to the way [drawImage](http://www.w3.org/TR/2dcontext/#dom-context-2d-drawimage) works:
- ```javascript
- var c = document.getElementById('canvas');
- var ctx = c.getContext('2d');
- ctx.drawSvg(SVG_XML_OR_PATH_TO_SVG, dx, dy, dw, dh);
- ```
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