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README.md 4.1 KiB

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  1. # tiny-invariant 🔬💥
  2. [![Build Status](https://travis-ci.org/alexreardon/tiny-invariant.svg?branch=master)](https://travis-ci.org/alexreardon/tiny-invariant)
  3. [![npm](https://img.shields.io/npm/v/tiny-invariant.svg)](https://www.npmjs.com/package/tiny-invariant) [![dependencies](https://david-dm.org/alexreardon/tiny-invariant.svg)](https://david-dm.org/alexreardon/tiny-invariant)
  4. ![types](https://img.shields.io/badge/types-typescript%20%7C%20flow-blueviolet)
  5. [![minzip](https://img.shields.io/bundlephobia/minzip/tiny-invariant.svg)](https://www.npmjs.com/package/tiny-invariant)
  6. [![Downloads per month](https://img.shields.io/npm/dm/tiny-invariant.svg)](https://www.npmjs.com/package/tiny-invariant)
  7. A tiny [`invariant`](https://www.npmjs.com/package/invariant) alternative.
  8. ## What is `invariant`?
  9. An `invariant` function takes a value, and if the value is [falsy](https://github.com/getify/You-Dont-Know-JS/blob/bdbe570600d4e1107d0b131787903ca1c9ec8140/up%20%26%20going/ch2.md#truthy--falsy) then the `invariant` function will throw. If the value is [truthy](https://github.com/getify/You-Dont-Know-JS/blob/bdbe570600d4e1107d0b131787903ca1c9ec8140/up%20%26%20going/ch2.md#truthy--falsy), then the function will not throw.
  10. ```js
  11. import invariant from 'tiny-invariant';
  12. invariant(truthyValue, 'This should not throw!');
  13. invariant(falsyValue, 'This will throw!');
  14. // Error('Invariant violation: This will throw!');
  15. ```
  16. ## Why `tiny-invariant`?
  17. The [`library: invariant`](https://www.npmjs.com/package/invariant) supports passing in arguments to the `invariant` function in a sprintf style `(condition, format, a, b, c, d, e, f)`. It has internal logic to execute the sprintf substitutions. The sprintf logic is not removed in production builds. `tiny-invariant` has dropped all of the sprintf logic. `tiny-invariant` allows you to pass a single string message. With [template literals](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) there is really no need for a custom message formatter to be built into the library. If you need a multi part message you can just do this: `invariant(condition, 'Hello, ${name} - how are you today?')`
  18. ## Type narrowing
  19. `tiny-invariant` is useful for correctly narrowing types for `flow` and `typescript`
  20. ```ts
  21. const value: Person | null = { name: 'Alex' }; // type of value == 'Person | null'
  22. invariant(value, 'Expected value to be a person');
  23. // type of value has been narrowed to 'Person'
  24. ```
  25. ## API: `(condition: any, message?: string) => void`
  26. - `condition` is required and can be anything
  27. - `message` is an optional string
  28. ## Installation
  29. ```bash
  30. # yarn
  31. yarn add tiny-invariant
  32. # npm
  33. npm add tiny-invariant --save
  34. ```
  35. ## Dropping your `message` for kb savings!
  36. Big idea: you will want your compiler to convert this code:
  37. ```js
  38. invariant(condition, 'My cool message that takes up a lot of kbs');
  39. ```
  40. Into this:
  41. ```js
  42. if (!condition) {
  43. if ('production' !== process.env.NODE_ENV) {
  44. invariant(false, 'My cool message that takes up a lot of kbs');
  45. } else {
  46. invariant(false);
  47. }
  48. }
  49. ```
  50. - **Babel**: recommend [`babel-plugin-dev-expression`](https://www.npmjs.com/package/babel-plugin-dev-expression)
  51. - **TypeScript**: recommend [`tsdx`](https://github.com/jaredpalmer/tsdx#invariant) (or you can run `babel-plugin-dev-expression` after TypeScript compiling)
  52. Your bundler can then drop the code in the `"production" !== process.env.NODE_ENV` block for your production builds to end up with this:
  53. ```js
  54. if (!condition) {
  55. invariant(false);
  56. }
  57. ```
  58. - rollup: use [rollup-plugin-replace](https://github.com/rollup/rollup-plugin-replace) and set `NODE_ENV` to `production` and then `rollup` will treeshake out the unused code
  59. - Webpack: [instructions](https://webpack.js.org/guides/production/#specify-the-mode)
  60. ## Builds
  61. - We have a `es` (EcmaScript module) build (because you _know_ you want to deduplicate this super heavy library)
  62. - We have a `cjs` (CommonJS) build
  63. - We have a `umd` (Universal module definition) build in case you needed it
  64. We expect `process.env.NODE_ENV` to be available at module compilation. We cache this value
  65. ## That's it!
  66. 🤘