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- <h1 class="page-title">Source: stackblur.js</h1>
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- <pre class="prettyprint source linenums"><code>/**
- * StackBlur - a fast almost Gaussian Blur For Canvas
- *
- * In case you find this class useful - especially in commercial projects -
- * I am not totally unhappy for a small donation to my PayPal account
- * mario@quasimondo.de
- *
- * Or support me on flattr:
- * {@link https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript}
- * @module StackBlur
- * @version 0.5
- * @author Mario Klingemann
- * Contact: mario@quasimondo.com
- * Website: {@link http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html}
- * Twitter: @quasimondo
- *
- * @copyright (c) 2010 Mario Klingemann
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use,
- * copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following
- * conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- */
-
- const mulTable = [
- 512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512,
- 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512,
- 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456,
- 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512,
- 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328,
- 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456,
- 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335,
- 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512,
- 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405,
- 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328,
- 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271,
- 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456,
- 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388,
- 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335,
- 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
- 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259];
-
- const shgTable = [
- 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
- 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
- 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
- 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
- 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
- 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
- 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24];
-
- /**
- * @param {string|HTMLImageElement} img
- * @param {string|HTMLCanvasElement} canvas
- * @param {Float} radius
- * @param {boolean} blurAlphaChannel
- * @returns {undefined}
- */
- function processImage (img, canvas, radius, blurAlphaChannel) {
- if (typeof img === 'string') {
- img = document.getElementById(img);
- }
- if (!img || !('naturalWidth' in img)) {
- return;
- }
- const w = img.naturalWidth;
- const h = img.naturalHeight;
-
- if (typeof canvas === 'string') {
- canvas = document.getElementById(canvas);
- }
- if (!canvas || !('getContext' in canvas)) {
- return;
- }
-
- canvas.style.width = w + 'px';
- canvas.style.height = h + 'px';
- canvas.width = w;
- canvas.height = h;
-
- const context = canvas.getContext('2d');
- context.clearRect(0, 0, w, h);
- context.drawImage(img, 0, 0);
-
- if (isNaN(radius) || radius < 1) { return; }
-
- if (blurAlphaChannel) {
- processCanvasRGBA(canvas, 0, 0, w, h, radius);
- } else {
- processCanvasRGB(canvas, 0, 0, w, h, radius);
- }
- }
-
- /**
- * @param {string|HTMLCanvasElement} canvas
- * @param {Integer} topX
- * @param {Integer} topY
- * @param {Integer} width
- * @param {Integer} height
- * @throws {Error|TypeError}
- * @returns {ImageData} See {@link https://html.spec.whatwg.org/multipage/canvas.html#imagedata}
- */
- function getImageDataFromCanvas (canvas, topX, topY, width, height) {
- if (typeof canvas === 'string') {
- canvas = document.getElementById(canvas);
- }
- if (!canvas || typeof canvas !== 'object' || !('getContext' in canvas)) {
- throw new TypeError('Expecting canvas with `getContext` method in processCanvasRGB(A) calls!');
- }
-
- const context = canvas.getContext('2d');
-
- try {
- return context.getImageData(topX, topY, width, height);
- } catch (e) {
- throw new Error('unable to access image data: ' + e);
- }
- }
-
- /**
- * @param {HTMLCanvasElement} canvas
- * @param {Integer} topX
- * @param {Integer} topY
- * @param {Integer} width
- * @param {Integer} height
- * @param {Float} radius
- * @returns {undefined}
- */
- function processCanvasRGBA (canvas, topX, topY, width, height, radius) {
- if (isNaN(radius) || radius < 1) { return; }
- radius |= 0;
-
- let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height);
-
- imageData = processImageDataRGBA(imageData, topX, topY, width, height, radius);
-
- canvas.getContext('2d').putImageData(imageData, topX, topY);
- }
-
- /**
- * @param {ImageData} imageData
- * @param {Integer} topX
- * @param {Integer} topY
- * @param {Integer} width
- * @param {Integer} height
- * @param {Float} radius
- * @returns {ImageData}
- */
- function processImageDataRGBA (imageData, topX, topY, width, height, radius) {
- const pixels = imageData.data;
-
- let x, y, i, p, yp, yi, yw, rSum, gSum, bSum, aSum,
- rOutSum, gOutSum, bOutSum, aOutSum,
- rInSum, gInSum, bInSum, aInSum,
- pr, pg, pb, pa, rbs;
-
- const div = 2 * radius + 1;
- // const w4 = width << 2;
- const widthMinus1 = width - 1;
- const heightMinus1 = height - 1;
- const radiusPlus1 = radius + 1;
- const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
-
- const stackStart = new BlurStack();
- let stack = stackStart;
- let stackEnd;
- for (i = 1; i < div; i++) {
- stack = stack.next = new BlurStack();
- if (i === radiusPlus1) {
- stackEnd = stack;
- }
- }
- stack.next = stackStart;
- let stackIn = null;
- let stackOut = null;
-
- yw = yi = 0;
-
- const mulSum = mulTable[radius];
- const shgSum = shgTable[radius];
-
- for (y = 0; y < height; y++) {
- rInSum = gInSum = bInSum = aInSum = rSum = gSum = bSum = aSum = 0;
-
- rOutSum = radiusPlus1 * (pr = pixels[yi]);
- gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
- bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
- aOutSum = radiusPlus1 * (pa = pixels[yi + 3]);
-
- rSum += sumFactor * pr;
- gSum += sumFactor * pg;
- bSum += sumFactor * pb;
- aSum += sumFactor * pa;
-
- stack = stackStart;
-
- for (i = 0; i < radiusPlus1; i++) {
- stack.r = pr;
- stack.g = pg;
- stack.b = pb;
- stack.a = pa;
- stack = stack.next;
- }
-
- for (i = 1; i < radiusPlus1; i++) {
- p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
- rSum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
- gSum += (stack.g = (pg = pixels[p + 1])) * rbs;
- bSum += (stack.b = (pb = pixels[p + 2])) * rbs;
- aSum += (stack.a = (pa = pixels[p + 3])) * rbs;
-
- rInSum += pr;
- gInSum += pg;
- bInSum += pb;
- aInSum += pa;
-
- stack = stack.next;
- }
-
- stackIn = stackStart;
- stackOut = stackEnd;
- for (x = 0; x < width; x++) {
- pixels[yi + 3] = pa = (aSum * mulSum) >> shgSum;
- if (pa !== 0) {
- pa = 255 / pa;
- pixels[yi] = ((rSum * mulSum) >> shgSum) * pa;
- pixels[yi + 1] = ((gSum * mulSum) >> shgSum) * pa;
- pixels[yi + 2] = ((bSum * mulSum) >> shgSum) * pa;
- } else {
- pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
- }
-
- rSum -= rOutSum;
- gSum -= gOutSum;
- bSum -= bOutSum;
- aSum -= aOutSum;
-
- rOutSum -= stackIn.r;
- gOutSum -= stackIn.g;
- bOutSum -= stackIn.b;
- aOutSum -= stackIn.a;
-
- p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
-
- rInSum += (stackIn.r = pixels[p]);
- gInSum += (stackIn.g = pixels[p + 1]);
- bInSum += (stackIn.b = pixels[p + 2]);
- aInSum += (stackIn.a = pixels[p + 3]);
-
- rSum += rInSum;
- gSum += gInSum;
- bSum += bInSum;
- aSum += aInSum;
-
- stackIn = stackIn.next;
-
- rOutSum += (pr = stackOut.r);
- gOutSum += (pg = stackOut.g);
- bOutSum += (pb = stackOut.b);
- aOutSum += (pa = stackOut.a);
-
- rInSum -= pr;
- gInSum -= pg;
- bInSum -= pb;
- aInSum -= pa;
-
- stackOut = stackOut.next;
-
- yi += 4;
- }
- yw += width;
- }
-
- for (x = 0; x < width; x++) {
- gInSum = bInSum = aInSum = rInSum = gSum = bSum = aSum = rSum = 0;
-
- yi = x << 2;
- rOutSum = radiusPlus1 * (pr = pixels[yi]);
- gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
- bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
- aOutSum = radiusPlus1 * (pa = pixels[yi + 3]);
-
- rSum += sumFactor * pr;
- gSum += sumFactor * pg;
- bSum += sumFactor * pb;
- aSum += sumFactor * pa;
-
- stack = stackStart;
-
- for (i = 0; i < radiusPlus1; i++) {
- stack.r = pr;
- stack.g = pg;
- stack.b = pb;
- stack.a = pa;
- stack = stack.next;
- }
-
- yp = width;
-
- for (i = 1; i <= radius; i++) {
- yi = (yp + x) << 2;
-
- rSum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
- gSum += (stack.g = (pg = pixels[yi + 1])) * rbs;
- bSum += (stack.b = (pb = pixels[yi + 2])) * rbs;
- aSum += (stack.a = (pa = pixels[yi + 3])) * rbs;
-
- rInSum += pr;
- gInSum += pg;
- bInSum += pb;
- aInSum += pa;
-
- stack = stack.next;
-
- if (i < heightMinus1) {
- yp += width;
- }
- }
-
- yi = x;
- stackIn = stackStart;
- stackOut = stackEnd;
- for (y = 0; y < height; y++) {
- p = yi << 2;
- pixels[p + 3] = pa = (aSum * mulSum) >> shgSum;
- if (pa > 0) {
- pa = 255 / pa;
- pixels[p] = ((rSum * mulSum) >> shgSum) * pa;
- pixels[p + 1] = ((gSum * mulSum) >> shgSum) * pa;
- pixels[p + 2] = ((bSum * mulSum) >> shgSum) * pa;
- } else {
- pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
- }
-
- rSum -= rOutSum;
- gSum -= gOutSum;
- bSum -= bOutSum;
- aSum -= aOutSum;
-
- rOutSum -= stackIn.r;
- gOutSum -= stackIn.g;
- bOutSum -= stackIn.b;
- aOutSum -= stackIn.a;
-
- p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
-
- rSum += (rInSum += (stackIn.r = pixels[p]));
- gSum += (gInSum += (stackIn.g = pixels[p + 1]));
- bSum += (bInSum += (stackIn.b = pixels[p + 2]));
- aSum += (aInSum += (stackIn.a = pixels[p + 3]));
-
- stackIn = stackIn.next;
-
- rOutSum += (pr = stackOut.r);
- gOutSum += (pg = stackOut.g);
- bOutSum += (pb = stackOut.b);
- aOutSum += (pa = stackOut.a);
-
- rInSum -= pr;
- gInSum -= pg;
- bInSum -= pb;
- aInSum -= pa;
-
- stackOut = stackOut.next;
-
- yi += width;
- }
- }
- return imageData;
- }
-
- /**
- * @param {HTMLCanvasElement} canvas
- * @param {Integer} topX
- * @param {Integer} topY
- * @param {Integer} width
- * @param {Integer} height
- * @param {Float} radius
- * @returns {undefined}
- */
- function processCanvasRGB (canvas, topX, topY, width, height, radius) {
- if (isNaN(radius) || radius < 1) { return; }
- radius |= 0;
-
- let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height);
- imageData = processImageDataRGB(imageData, topX, topY, width, height, radius);
-
- canvas.getContext('2d').putImageData(imageData, topX, topY);
- }
-
- /**
- * @param {ImageData} imageData
- * @param {Integer} topX
- * @param {Integer} topY
- * @param {Integer} width
- * @param {Integer} height
- * @param {Float} radius
- * @returns {ImageData}
- */
- function processImageDataRGB (imageData, topX, topY, width, height, radius) {
- const pixels = imageData.data;
-
- let x, y, i, p, yp, yi, yw, rSum, gSum, bSum,
- rOutSum, gOutSum, bOutSum,
- rInSum, gInSum, bInSum,
- pr, pg, pb, rbs;
-
- const div = 2 * radius + 1;
- // const w4 = width << 2;
- const widthMinus1 = width - 1;
- const heightMinus1 = height - 1;
- const radiusPlus1 = radius + 1;
- const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
-
- const stackStart = new BlurStack();
- let stack = stackStart;
- let stackEnd;
- for (i = 1; i < div; i++) {
- stack = stack.next = new BlurStack();
- if (i === radiusPlus1) {
- stackEnd = stack;
- }
- }
- stack.next = stackStart;
- let stackIn = null;
- let stackOut = null;
-
- yw = yi = 0;
-
- const mulSum = mulTable[radius];
- const shgSum = shgTable[radius];
-
- for (y = 0; y < height; y++) {
- rInSum = gInSum = bInSum = rSum = gSum = bSum = 0;
-
- rOutSum = radiusPlus1 * (pr = pixels[yi]);
- gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
- bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
-
- rSum += sumFactor * pr;
- gSum += sumFactor * pg;
- bSum += sumFactor * pb;
-
- stack = stackStart;
-
- for (i = 0; i < radiusPlus1; i++) {
- stack.r = pr;
- stack.g = pg;
- stack.b = pb;
- stack = stack.next;
- }
-
- for (i = 1; i < radiusPlus1; i++) {
- p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
- rSum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
- gSum += (stack.g = (pg = pixels[p + 1])) * rbs;
- bSum += (stack.b = (pb = pixels[p + 2])) * rbs;
-
- rInSum += pr;
- gInSum += pg;
- bInSum += pb;
-
- stack = stack.next;
- }
-
- stackIn = stackStart;
- stackOut = stackEnd;
- for (x = 0; x < width; x++) {
- pixels[yi] = (rSum * mulSum) >> shgSum;
- pixels[yi + 1] = (gSum * mulSum) >> shgSum;
- pixels[yi + 2] = (bSum * mulSum) >> shgSum;
-
- rSum -= rOutSum;
- gSum -= gOutSum;
- bSum -= bOutSum;
-
- rOutSum -= stackIn.r;
- gOutSum -= stackIn.g;
- bOutSum -= stackIn.b;
-
- p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
-
- rInSum += (stackIn.r = pixels[p]);
- gInSum += (stackIn.g = pixels[p + 1]);
- bInSum += (stackIn.b = pixels[p + 2]);
-
- rSum += rInSum;
- gSum += gInSum;
- bSum += bInSum;
-
- stackIn = stackIn.next;
-
- rOutSum += (pr = stackOut.r);
- gOutSum += (pg = stackOut.g);
- bOutSum += (pb = stackOut.b);
-
- rInSum -= pr;
- gInSum -= pg;
- bInSum -= pb;
-
- stackOut = stackOut.next;
-
- yi += 4;
- }
- yw += width;
- }
-
- for (x = 0; x < width; x++) {
- gInSum = bInSum = rInSum = gSum = bSum = rSum = 0;
-
- yi = x << 2;
- rOutSum = radiusPlus1 * (pr = pixels[yi]);
- gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
- bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
-
- rSum += sumFactor * pr;
- gSum += sumFactor * pg;
- bSum += sumFactor * pb;
-
- stack = stackStart;
-
- for (i = 0; i < radiusPlus1; i++) {
- stack.r = pr;
- stack.g = pg;
- stack.b = pb;
- stack = stack.next;
- }
-
- yp = width;
-
- for (i = 1; i <= radius; i++) {
- yi = (yp + x) << 2;
-
- rSum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
- gSum += (stack.g = (pg = pixels[yi + 1])) * rbs;
- bSum += (stack.b = (pb = pixels[yi + 2])) * rbs;
-
- rInSum += pr;
- gInSum += pg;
- bInSum += pb;
-
- stack = stack.next;
-
- if (i < heightMinus1) {
- yp += width;
- }
- }
-
- yi = x;
- stackIn = stackStart;
- stackOut = stackEnd;
- for (y = 0; y < height; y++) {
- p = yi << 2;
- pixels[p] = (rSum * mulSum) >> shgSum;
- pixels[p + 1] = (gSum * mulSum) >> shgSum;
- pixels[p + 2] = (bSum * mulSum) >> shgSum;
-
- rSum -= rOutSum;
- gSum -= gOutSum;
- bSum -= bOutSum;
-
- rOutSum -= stackIn.r;
- gOutSum -= stackIn.g;
- bOutSum -= stackIn.b;
-
- p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
-
- rSum += (rInSum += (stackIn.r = pixels[p]));
- gSum += (gInSum += (stackIn.g = pixels[p + 1]));
- bSum += (bInSum += (stackIn.b = pixels[p + 2]));
-
- stackIn = stackIn.next;
-
- rOutSum += (pr = stackOut.r);
- gOutSum += (pg = stackOut.g);
- bOutSum += (pb = stackOut.b);
-
- rInSum -= pr;
- gInSum -= pg;
- bInSum -= pb;
-
- stackOut = stackOut.next;
-
- yi += width;
- }
- }
-
- return imageData;
- }
-
- /**
- *
- */
- export class BlurStack {
- constructor () {
- this.r = 0;
- this.g = 0;
- this.b = 0;
- this.a = 0;
- this.next = null;
- }
- }
-
- export {
- /**
- * @function module:StackBlur.image
- * @see module:StackBlur~processImage
- */
- processImage as image,
- /**
- * @function module:StackBlur.canvasRGBA
- * @see module:StackBlur~processCanvasRGBA
- */
- processCanvasRGBA as canvasRGBA,
- /**
- * @function module:StackBlur.canvasRGB
- * @see module:StackBlur~processCanvasRGB
- */
- processCanvasRGB as canvasRGB,
- /**
- * @function module:StackBlur.imageDataRGBA
- * @see module:StackBlur~processImageDataRGBA
- */
- processImageDataRGBA as imageDataRGBA,
- /**
- * @function module:StackBlur.imageDataRGB
- * @see module:StackBlur~processImageDataRGB
- */
- processImageDataRGB as imageDataRGB
- };
- </code></pre>
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